
And nothing stops folks from chronomentoring and going back at a later time.

Of course, players are always more than welcome and able to jump into whichever dungeon catches their fancy at the moment. This way, those who have the urge to follow one faction’s story and questing path of the original Shattered Lands release for nostalgic purposes can do that instead of following the later addition of the new beginner zones and the Golden Path. With so many, how do you know where to go? If you are looking for a certain type, level, or just want to make sure you don’t miss a single one, this guide is for you - it lists out the available dungeons to help you decide where you want your next trip to be.Īlthough there is nothing about EQII’s factions that prohibits a player from visiting any dungeon on the map, I am segregating the first few simply to follow the original leveling path of those who choose to side with Qeynos vs. There are even small instances within other dungeons! Now top it all with the ability to mentor or chronomentor (which opens up all the dungeons you’ve already leveled past) and the repurposing of lower-level dungeons to level 95+ Fabled Dungeons and there’s a seemingly endless supply of them to do. There are many different types to cater to different whims, be it open public dungeons, instanced group dungeons, raids, mini zones, and even two-man solo instances. But you could just as well call it EverDungeon! Unlike many games that have a dungeon or two per zone or level range, EQII has an abundance of them a player of literally any level has a selection to choose from when preparing to go for a dive. The moniker surely fits: There are so many quests that it’s impossible to do everything in a zone before out-leveling it.

It’s no secret that EverQuest II has a plethora of quests.
