

"By doing two games back to back, we didn't get the opportunity to listen to everybody's feedback and try and incorporate that," Millar said. In fact, development on Thongs of Virtue was finished before the first DeathSpank game launched, which works well for those anticipating a sequel, but came with its own drawbacks. While Gilbert left Hothead Games in April, Thongs of Virtue producer Hamish Millar told GameSpot the Secret of Monkey Island creator had just as much influence on this game as he had on the first game. Thongs of Virtue will see DeathSpank in some new settings. The episodic tag may as well have been left on the project, as Hothead today announced a second game in the series, DeathSpank: Thongs of Virtue, set to debut next month. Ron Gilbert's DeathSpank was originally announced as an episodic series, but last month released as a stand-alone downloadable title for the Xbox 360 and PlayStation 3. Sparkles abilities are magical, serving as the perfect complement to DeathSpanks weapons-based attacks as the duo battle against the intolerant minions of injustice.Īlong the way DeathSpank and Sparkles will rescue some orphans, defeat a local tyrant, help an aging adventurer, and dive headlong into an even deeper mystery in an epic action-RPG that includes collecting loot, solving crazy puzzles, witty dialogue, collecting loot, a ton of weapons, fun and accessible action, and of course, collecting loot. DeathSpank will feature local co-op gameplay, allowing friends to team up on the same console as both DeathSpank and his trusty sidekick, Sparkles the Wizard. His life-long destiny is to embark on an epic journey in search of a mysterious artifact known only as, The Artifact. The game puts players in the mighty boots of DeathSpank, the ∽ispenser of Justice, Vanquisher of Evil and Hero to the Downtrodden. Developed under the direction of The Secret of Monkey Island creator and industry icon Ron Gilbert, DeathSpank combines Gilberts unique humor and wit with fast, addictive action-RPG gameplay, making for a hilarious and massive epic quest for justice. Gain quests from a colorful cast of characters, and vanquish evil with fast and furious action as DeathSpank scours the world for a mystical artifact. and leading independent developer Hothead Games announced today that the upcoming downloadable action-RPG, DeathSpank, will be released on July 13th for PlayStation Network and July 14th for Xbox LIVE Arcade. A more in-depth design for DeathSpank was then producedĪ's announced that the console editions of DeathSpank will debut on the Playstation Network and Xbox Live July 13th and 14th, respectively, at a cost of $15:Įlectronic Arts Inc. Gilbert and Kauzlaric created a rough design for the game and pitched it to games publishers for over four years without any success.Previously, Gilbert had consulted for Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness at Hothead Games he contacted them and a deal was made for the company to publish the game. The character was then later developed further.

The character DeathSpank originated in Ron Gilbert's Grumpy Gamer comics, created by Gilbert and Clayton Kauzlaric. Players also have the options of doing many side quests, and hunting for achievements. The game is being designed to be comfortable to play in short segments, ideal for more casual gamers, but also boasts over 15 hours of gameplay.
DEATHSPANK THONGS OF VIRTUE MAP ALL OUT HOUSES SERIES
Advanced dialog options, similar to LucasArts popular Monkey Island series also play a large part in unfolding the game's story. Gameplay is similar to Diablo, but with more customization, featuring hundreds of pieces of armor and weapons. The game was showcased at Hothead Games booth, with live gameplay being demonstrated by staff, along with examples of story elements, and dialog trees.ĭeathSpank's world is cylinder shaped and is rendered without load screens as the player explores its unique goings-on. The game has been described as "Monkey Island meets Diablo". DeathSpank is an upcoming action role-playing game by game designer Ron Gilbert, who had been working on getting the game made since 2004 it was announced on Januthat Hothead Games would publish the game.
